Love2d render online free reddit Laravel is a free and open-source PHP web framework created by Taylor Otwell. Im trying to render a map based of a table containing one of two values either 0 or 1. reddit's new API changes kill third party apps that offer accessibility features, mod tools, and other features not found in the first party app. GameMaker Studio is designed to make developing games fun and easy. The issues are that the buttons do not react to the mouse; they don't highlight or call any functions when they are clicked. Anything graphics-related would be specific to love2d, not lua. When you want to use canvases to cache image data, just use the regular love. It has love. This Blog Post was also a nice introduction for me. I have also checked the settings that the directory does point to the right path where Love2d exe is. VSCode, sumneko-lua w/ the Love2D library (there's an option in the plugin to kind of automatically import Love2D emmylua annotation), and there's a Love2D plugin that lets you run your code with the press of a button Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any doubt one might have about PC ownership. (Render CEO) We're the closest you'll get to the Heroku experience (auto-deploys from GitHub, automatic Postgres backups, no Docker needed etc. Members Online hey my thing does not work could anyone help me find the issue if this helps i made with love2d and cs50's GD50 lecture 1 'flappy bird' push =… 8. setColor(0, 0, 1 What makes love2d great - just to actually answer your question, is that it's not a game engine. I have a set image, and I want it to loop itself forever at a constant velocity in a downwards direction. you were on the right track. Blender is a free and open-source software for 3D modeling, animation, rendering and more. Here we are again, unleashing our barely documented alpha code onto the world. Members Online Another Hydra Brothers Update If you're worried about overburdening the rendering code, you could also use external locals for the coordinates and perform the checks inside the update() method. A creative coding library that can work well on many platforms. It's obviously made in LOVE2D - though I have to say it's unlikely I will continue using it once this project is done, in favor of Godot, which has basically everything you could want as a dev wrapped into a user friendly and free package. 19 votes, 23 comments. local x, y local getPosition = love. clear(0. Those engines are made up of a bunch of different libraries/frameworks (some custom made, others open sourced) working together to render graphics, handle physics calculations, handle IO and asset management, and many other needed functions to make a working game. It helps keep your code neater and more understandable. View community ranking In the Top 10% of largest communities on Reddit I wrote a 3-part guide on how to get started creating games with LÖVE for Linux Magazine. Speaking as a novice developer. draw(image, x, y) end 622 subscribers in the alt_gamedev community. Here, MMO enthusiasts gather to discuss their favorite games, share news, insights, and connect with like-minded individuals who share a passion for immersive online gaming experiences. draw. Thus, "free software" is a matter of liberty, not price. Photogrammetry is the process of converting a series of photographs into a textured 3D model. A simple example would be (Not in Love2D, though, but it should work the same, with love. There are more things you can "layer" on top of the basic texture of a planet, using either multiply, add, or the "mix()" function (which is basically just a lerp) t But they usually provide the hex code and not normalized values between 0 and 1 like Love2D uses. I would like to use Object Oriented Programming in Lua, I know that I can use metatables and metamethods to use it, but for me it´s inconvenient. The second update moves it to the right side. It's important to understand the dual frame rendering style of raylib. That might not seem too different to Love2D, and then you get to the build process. draw() or love. dump. ๐ You can think about this in layers. The interesting thing is that you are using only the CPU for the render, and I assume you are reading the lodev raycasting tutorial. Honestly, love2d is an absolute joy to use compared to pygame. This subreddit is for Game Masters (GM's) of Tabletop Role Playing Games (RPG's) It's for advice and questions, newbies and wizened old grognards, and anyone (or anything) in between. I don't build love2d from source, instead I download a release from the website. The LÖVE subreddit - a framework for making 2D games in Lua This is the sub-reddit to drop off free codes or pick up codes for any games or alpha / beta tests, demos, and other stuff gaming related including DLC. easier way to render from console, like a button 'restart Blender and render without GUI' Direct X normals mode for Blender. The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. Once you get used to what the shader code looks like, you can start to look at different shading algorithms like Phong or shaders that people put online, and try to understand the code and make them yourself. Also check out the Love2D wiki. So I'm wondering, is there an api that is similar to pico-8 and that doesn't imply pico-8 limitations. I'm doing a write up on it because I had a lot of trouble visualizing what was actually happening because its so hard to get any kind of visibility when writing shaders. If you get stuck, many friendly people are ready to help you at the forums. As for dumping the wiki for offline use, maybe try wget/curling the wiki, but it'll probably take a good amount of storage and time. insert(actions. setRelativeMode(true) function love. execute(), and maybe some extra dlls and binaries you can make love2d a "fully" capable windows app. lua, dumptest. draw() main:render LoveMadeEasy- this one is similar to the first one but love focused, gives you autocomplete and suggestions for love2d, also allows you to have a launch button for your current love game so you don't have to manually launch it each time. The latest version is the 4th edition, but you can read the first edition online for free though it's out of date. js) a bit more approachable and created an online tool which can run LÖVE projects and LUA code directly in the browser and also generate a standalone HTML file. g. It's heavier than Love2D, but Godot might work for you - by default it uses a variable frame update tick with delta time (a callback called _process), but you have 2 options to "fix" the framerate: first, you can just use the physics tick (_physics_process) instead of the update/frame tick, which runs at a fixed fps you can specify in the project settings. That's a time saver. insert incorrectly. We welcome posts about "new tool day", estate sale/car boot sale finds, "what is this" tool, advice about the best tool for a job, homemade tools, 3D printed accessories, toolbox/shop tours. physics does not leave very much room for your own code. Go to love2d r/love2d • by View community ranking In the Top 10% of CSCareerQuestions protests in solidarity with the developers who made third party reddit apps. setCanvas to set a canvas, draw everything on the original scale on that canvas, and then draw the canvas with the scale equal to your upscale amount. Godot its opensource (free). Audio, like music, has to be updated every frame. A place for game developers to post work and discuss all things NOT related to developing games with… Do you use Visual Studio Code? sumneko. Well, an extremely low-end computer like the Raspberry Pi is about 300 times faster than a Super Nintendo. In vulkan though, you need to manually create your render passes, rendering pipelines, desctriptor sets to bind textures and uniform data, you make the commands manually and copy them to the gfx card manually and even have to track the frame synch yourself. If you're dead set on Love2D get yourself a copy of Programming in Lua. So far I've been using love. so) and get it to speed up areas that you would expect to be slow, e. The LÖVE subreddit - a framework for making 2D games in Lua I took another look at the code. The LÖVE subreddit - a framework for making 2D games in Lua The lack of support you're talking about is for love2d, not for lua. Edit: To clarify a few things. resize, but that can get messy real quick. stencil(function() love. About doing everything yourself, it's true that the framework does not make it easy to make "easy" stuff, but personally i think that's what make it fun to code, the satisfaction of knowing you can do a thing without depending on especific engine stuff is very nice, at least Feel free to post questions or opinions on anything that has to do with 3D photogrammetry. Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. 7. walk with a table, and you were using table. quads, image, x, y, ) is not the right syntax. print allows you to print text at an offset, and rotate the text around the offset. getPosition function love. *, since io. draw to draw, obviously. current:exit() self. If the screen is resized or on a different monitor then the 600 pixels is automatically scaled to the new size (larger or smaller) and it doesn't even know the You have to load your images and unload them, you have to specify when to draw an image and when to clear the render frame. Kind of hard, but powerful: SDL2. I've tried many different code only game engines/frameworks such as Love2d, Raylib, LibGDX, HaxeFlixel, etc. popen() and os. current:render() end --[[ Used for states that can be controlled by the AI to influence update logic. Unity is the ultimate entertainment development platform. " You do networking in a specific way, or you do tile rendering a specific way. Hey, I'm trying to add a background for my game in Love2D, but I'm not sure how to make it infinitely wrap horizontally. Please help, because I cant find any answers from posts of people who had this problem before (ps: audio plays, its just wont render anything) Hi love2d subreddit! I'm starting to investigate love2d and like what I see. Log In / Sign Up 8. This is helpful if you want to render sprites in any order quickly (no sorting needed) edit: sorry this isn't great for rendering sprites in any order, but it is very useful for rendering true opacity/refraction shaders since you can now render all opaque objects first and then all objects that are not opaque without worrying about the order Basically: --set a variable for the background on top scope local my_background = nil --load the image only one time at start function love. /r/pico8 - another Lua-based game making tool Some of the advantages unity (and other engines, if you're looking for entirely free and open source then I recommend Godot!) have over love2D: Compilation to native executable, so the program will run faster and your code will be harder to reverse-engineer. I am wondering what is the best method to handle clicking detection on objects: say I have various circles on the screen, whose radius and position is changing continuously. the problem was that you were not initializing actions. r/love2d The `ox` and `oy` parameters set the offset from the top left of Hi! i am a fan of love2d, i really like the api and the games you can make with it. Here's the file with the tiles I've created, not really knowing what I was doing and trying to fashion my own tile system (clearly didn't end up working). But if what you're looking for is to make an app in Lua but not necessarily Love2D I recommend something like Qt5 Lua bindings for the front end and Lapis (built on too of OpenResty) for the backend. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. 7K subscribers in the love2d community. If my physics box is, say, 100 metres long and I use a (x6) scale then it is drawn to be 600 pixels long. lua extension has IntelliSense (documentation as you type) for LOVE2D. The way maps work, sprites everything is really great. reddit. clua (compiled, with Lua 5. I'm reworking an old physics education app that connects position, velocity, and acceleration with physical tracks. I am not good in networking, and I couldn't find any tutorials online. For example, in love2d, we use `setSomething` pattern to both set and remove a thing (by using an empty arg). com/r/redditdata/comments/6640ru/place_datasets_april_fools_2017/ Download the full dataset. Hey everyone, hope you're doing well. What's your time worth? I have read about Grease on the love2d wiki, but I can't seem to understand how to actually implement that in my code. Plenty of GUI libs for Love2D. Bear in mind Love2D is not my first coding rodeo - I’ve been a web dev for a decade and messed about a bit with GameMaker and Godot the past few OOP in Love2d Hello, does anyone have any articles or videos that help better describe how to go about OOP with Lua and Love2d? I am currently working on a platformer and have my player as a separate class, but would like to access the player class in my main file and also access the players variables like x and y coordinate values. graphics. As for the reason they're separate, it's partially to keep you from accidentally rendering things before the logic is done processing. The point is to have a place where we can help each other out. draw() function needs to set the canvas to "canvas", render everything you want on the canvas, then set the canvas to nothing (which goes back to rendering on the screen), and draw the canvas itself. Using shaders and the perspective projection matrix to enable 3d rendering in love2d Love2d version 11 introduced the capacity for full 3d rending without modifying the engine. Also intending to upgrade my PC but I plan to wait for 4000 series. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. View community ranking In the Top 10% of largest communities on Reddit. you just have to think about all the things that come packed into a game engine. fly. current = self. r/krita is for sharing artworks made in Krita, general help, tips and tricks, troubleshooting etc. This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. As he is more capable to use javascript, do you have a recomendation for a javascript engine we could use, that is somewhat similar to love2d? Unity is the ultimate entertainment development platform. I had to do the post processing technique to get it to work right. I tried to render the map in the same way as my various other The way I fix this is with letterboxing (black bars on the top or bottom to fill the space). The link to g3d is right here. Unreal Engine, because use C++. draw first? 70 votes, 10 comments. To understand the concept, you should think of "free" as in "free speech," not as in "free beer". The #1 Reddit source for news, information, and discussion about modern board games and board game culture. The LÖVE subreddit - a framework for making 2D games in Lua A Free and Open Source Geographic Information System for question 2, if you want to have your game to scale with any screen size, you should use love. Happy to help! love. As far as I can tell you should only use push for the one main canvas that is then scaled up to the whole screen. 2) love. It exposes all the OpenGL capabilities needed to pass 3d vertex coordinates and indices to a vertex shader along with the transform, view and projection matrices needed Extremely bad Font rendering on Windows 10 when not using default font. If it's good or not will depend mostly of the developer, love2d it's just a tool, what matters most is how you use it. Love and lua manage to have pretty good performance since it’s written in C and only uses lua for scripting the events like loading, rendering, and inputs. 1 As others have stated, Godot Engine is written in C++, is completely free, open source, lightweight, and makes it extremely easy to write your own C++ modules to integrate into the engine. com has free postgresql for 90 days, which may be sufficient for a hobby MVP. " Useful links: LÖVE Wiki; LÖVE Forums; LÖVE Discord server /r/Lua - for general discussion of the Lua programming language. I've tried your code - and while not crashing is a step in the right direction it only gives me a black screen. It's the framework, not the language. The green is land and the blue is water. 8. So the answer to your question is "by not drawing the brick". update first or love. This tutorial is really good as an introduction, if not way too short considering its quality. Over the last 3 months of working almost every day on this, I finally took a project to product. Expand user menu Open settings menu. update(dt Feel free to post questions or opinions on anything that has to do with 3D photogrammetry. mousemoved(x,y, dx,dy) player:rotate(rayAngle*dx) end you can move using the mouse. Cool. Good luck with that. current:update(dt) end function StateMachine:render() self. Get the Reddit app Scan this QR code to download the app now Go to love2d r/love2d. Hi, I'm very new to both lua and love2d. Let's take a worst-case scenario and assume LuaJIT is 3x slower than the assembly or C that Link to the Past was implemented in. Opengl takes that info and puts together a graphics card command and executes it. mx = 10 my = 10 love. Love2d is good because it removes how much code you have to write and simplifies things to a point where you can quickly push a game out. OPR (onepagerules) is the home of many free games which are designed to be fast to learn and easy to play, best known for the creation of Grimdark Future and Age of Fantasy. Essentially I draw the whole game on a Canvas (that's the "preferred" resolution of the game). js, it'd be awesome to be able to download a prebuilt package with minimal dependencies. Join the community and come discuss games like Codenames, Wingspan, Brass, and all your other favorite games! View community ranking In the Top 10% of largest communities on Reddit OOP in Lua and Love2d. line to overlay these really terrible graphs on my window but I'm hoping there's a better way. I tried some of the code you posted and it had a huge black circle in the middle. TuneFusion is available for the princely sum of, wait for it $19. r/love2d A chip A close button. io looks promising, a free tier with application and postgreslq. It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. Imagine a bullet is flying across the screen. And to explain my method of learning is. Go to love2d r/love2d. g3d is totally free and open source, and designed to be easy to use. dll, *. Things like iOS, Android and Raspberry Pi are important to me. Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone Hey there! As a developer, I've been absolutely blown away by the incredible potential of love2d and lua. Deploy them across mobile, desktop, VR/AR, consoles or the Web and connect with people globally. SIDE NOTE: If you're working on a large game and are extermely performance critical (which will be unlikely for the first couple of months you're exploring game dev) then you might not want to use this inside the love. Also, if you add this lines to the code: love. However for the upcoming globalgamejam i am working with a friend who is not so keen on using lua. Most importantly, it lets the engine know exactly when you are and aren't using the framebuffer, so it can use the downtime to copy what you drew onto the r/MMORPG is an online community dedicated to all things massively multiplayer online role-playing games (MMORPGs). Today we're announcing yui - Yet another User Interface library for… GraphicsDeviceManager manages or sets settings on a graphics device(s). update(dt) x, y = getPosition() end function love. It can convert and sync to mobile Foobar 2000 (free). The LÖVE subreddit - a framework for making 2D games in Lua Sure. I also cannot get it to work in sublime editor. filesystem. Almost an library you can find will not be as extensive as the love. the whole rendering system, audio system, physics, level editor, support to build your game to many platforms, external API integration like Steam, multiple programming language support, community-driven content like plugins, asset store, templates, tutorials, multiple code optimizations already implemented for The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. I have been using love2d for about the last 5 years now. 2, 0. self. You'll need the data of /r/place. draw() --set a background color. Be warned, however, that it sometimes gets too friendly. I already tried love2d but the way tilemaps work is just really annoying. Write and run Love2D code using our Love2D online compiler & interpreter. This sub is for tool enthusiasts worldwide to talk about tools, professionals and hobbyists alike. Im trying to render the wireframe of a mesh but setWireframe generally shouldn't be used and i cant set the thickness of the lines or use a smooth style, so how would i go about rendering the wireframe, a solution using shaders would be acceptable too. Members Online Gamepass from backbone I'm currently creating a some kind of simulator. Voxel Space render in Lua. Blender is an awesome open-source software for 3D modelling, animation, rendering and more. . r/love2d. I need help making an infinitely scrolling background. load to load anything, love. There is a home brew scripting python-like language called GDScript that it generally uses to script behaviors, but you don't necessarily have to program heres what worked for me: add the folder containing love. Dragging the folder to the icon does launch the game. walk. I've just started using love2d about a month ago. Added new track "Moon". And it is almost all you need to finish a simple game. There's also the option to simply use love. The rendering, however, now has a delta as well, which is due to residual lag, rendering has become unsteady, and can occur with different intervals or in between two simulations. They walk you through a bunch of projects including games like Super Mario Bros, The Legend of Zelda and Pokémon. I've used a number of different 2d frameworks and love is by far the best I've seen. 3K subscribers in the love2d community. org There's almost nothing needed to be done to make your game playable in Browser. exe and lovec. Workstation is for personal project and practices, and if your are going to render some complex scenes or commercial projects, let go of your computer and use a render farm. I’m a good programmer but I know next to nothing about 3D lighting, shaders, or rendering at this point. 1; beware that different versions of Lua may produce different code, most notably LuaJIT, which Love2D uses, has a completely different binary representation than 5. I've seen a few posts of people looking for tutorials or lacking basic knowledge of the Engine and Lua and I wanted to share a free online course that teaches a ton about Love2D and Lua. current:enter(enterParams) end function StateMachine:update(dt) self. png') end --draw it. exe to your PATH variable open the search bar next to the windows button in the corner RTX 3050 Ti 4GB) this March, and it feels great, the rendering just feels in real time. The LÖVE subreddit - a framework for making 2D games in Lua do all rendering on a smaller canvas and then draw that 8. Love2d has a very easy learning curve in comparison to big game engines. Starting out on the games track but then pressing alt + L does not launch Love2d. Laravel features expressive, elegant syntax - freeing you to create without sweating the small things. Generally if i use only default font, the fonts are rendered quite nice, but any other font is rendered terribly wrong. A RenderTarget2D is a concept that extends beyond monogame, but its basically a virtual screen/texture/canvas within your gpu memory upon which your draw calls can render before rendering to your actual display. Here's my current in-game setting. It also supports lua, like Love2D. Instead of building emscripten and the custom love build for love. big mesh generation Krita - Free and open source digital painting application for Illustrators, comic artists, concept artists , matte painters etc. * is limited): . I appreciate open source very much, but the expectation of everything being free is incredibly naive. As in Title. Thank you. I bound mine to alt+j so i can easily launch the game as i make changes. from what i could tell, table. love. Roughly, it means that the users have the freedom to run, copy, distribute, study, change and improve the software. E. update that is called every frame and love. ESP32 is a series of low cost, low power system on a chip microcontrollers with integrated Wi-Fi and dual-mode Bluetooth. blender. Plenty of people use lua (though not as many as python or C obviously), and there are several game engines that use it, but very few people use love2d. There are games like Soul Knight which can use local area network to establish connections between games. All parts are now available free online Oct 24, 2022 ยท Whenever I start love2d, in any program, nothing renders except for a black screen, and I do not know what is causing it. If you want to use Engines: Unity because use C#, tons of tutorials, the biggest community. Yes, take a look at string. Download it today at www. love2d is immediate mode - it renders only what you tell it to render. Another great framework "was" CoronaSDK, but is currently in transition to opensource and changing the name to Solar2D. Use Unity to build high-quality 3D and 2D games and experiences. These game engines/frameworks I've tried in the past are great in my opinion but I would like to know what you think is a good code only game engine/framework to use. Code, collaborate, compile, run, share, and deploy Love2D and more online from your browser. Speaking as a senior software engineer, WebView in Unity falls apart and has big performance issues. On the first update, it’s on the left side. I was pleased with what I did and think I came 23rd out of 67 entrants. Thanks! Thank you! Please feel free to share anything else you want to, any tips, knowledge about d5 OR sketchup, links for examples about what a d5 render would look like, etc. Get it for free at blender. With the extensive use of powershell, batch scripts, io. load? Is it love. ]] function StateMachine:processAI(params, dt) self So this is what I came up with for the actual shader and it works. For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. It's a framework. The LÖVE subreddit - a framework for making 2D games in Lua :padding({ 16, 16, 16, 16 }) end function love. Which makes sense to me, game has to get an input of some kind to do something in most situations. /r/gamedev - general game development discussion. So far it is pretty straightforward but I came across a problem: I am supposed to implement a pause mode in den FiftyFlap game from Lesson1. My company makes an Android . That being said, I basically stopped with LOVE2D altogether in favor of other frameworks that have this sort of feature built in and doesn't have all the caveats and issues that most of your article is working around. Uses Love2D to draw Reddit's /r/place. It happens in all love programs and not in just one program. Once the ball hits a brick, remove the brick from the table. In 2D games, the easiest performance improvement is usually enough, but thankfully if that doesn't work out you haven't wasted time because each "level" builds on the last. draw() love. Currently this is sorted by color, not timestamp though. OpenGL is just annoying when working with any other software, take Unreal for example, but that's not going to happen I guess EEVEE (Eevee next is promised) performance override material for Eevee bevel shader Here's what I'm thinking: Each API should have a single well-defined conceptual responsibility, instead of doing several things at once. apk and we explored letting users use the app in a webview by just going to a browser; per I did the text-based one and felt confident enough after doing that to enter my first game jam, the official Love2D 2022 one. scale and calculate the scale factor in love. Basically, the canvas is an image you build up, and then render to the screen. So, you can go through each character in a string, rotate it a bit, and print it around a central point. What is the order of it being called after love. mouse. update and rendering only in love. physics module (which is Box2D). graphics functions (newCanvas, setCanvas, getCanvas) and make sure you set the Canvas back to the value it had before when you are done. Files: main. The ESP32 series employs either a Tensilica Xtensa LX6, Xtensa LX7 or a RiscV processor, and both dual-core and single-core variations are available. LÖVE is an *awesome* framework you can use to make 2D games in Lua. I really appreciate that you put the effort forth to make this easier for folks that want to target the web with their LOVE2D games. Ah, the everything must be free mentality. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry. I just use a screen-resolution-scaling library to handle different monitor sizes and resolutions. One thing I love about game frameworks like Raylib or Love2D is the freedom you get from this type of I'm new to love2d and try to get the hang with it with CS50 GameDev. with dynamic lighting This is a simple first-person controller implementation I've been working on using my 3D library for Love2D called g3d. It can be found at https://www. "Free software" means software that respects users' freedom and community. no it's not actually as complicated as you think. states[stateName]() self. Well, I was watching a few different guides, and one explained the most standard game loop as "await input from player, update game, render, back to await input". Similar to love2d and easy: SFML2. I have a script that controls the player and how the player reacts to the world, one for controlling the world itself. rolling your own is a good way to learn. You can also go to github and look at the source of other people's games to see ways you can give more structure to the code. I want to make my own 3D engine eventually but it is a lot of very hard work if you don’t know what your doing. don't be discouraged. Keep a table of all bricks, and draw all those. Love2D is all flexible you want, if flexibility means freedom and not imposing you any philosophy or programming pattern because it is like a nice framework, not a game engine. org Love2d, it's quite light and great for using than writing my own engine for now; as I can customize parts of the graphics pipeline to make it a 3d engine. There's easier and harder ways to do it depending on what performance levels you need. I've spent some time writing documentation for using g3d, so I hope you give it a shot if you're interested. 5K subscribers in the love2d community. But it's restricted to "retro-looking" games (small resolution, chiptune audio). You can build, share, and host applications right from your browser! Aug 25, 2018 ยท I tried to make the HTML5 port (Love. load() my_background = love. ). It's a free-to-use game engine with free source code access. Get the Reddit app Scan this QR code to download the app now render text inside, render a flashing cursor, use a callback to check for keyboard presses, etc etc Again, rendering at a fixed resolution and pixelating when scaling up. It keeps getting better with every update. Since the code contains lots of maths calculation, I'm thinking about moving the math code to love. function love. Strange. And render. I don't think it gets any simpler, its a load section, an update section, and a draw section, and drawing things on the screen is dead simple. It comes with an embedded graphics, music, sfx and level editor. Since i'm new, I would love anything and everything! Around 80 of my original music compositions and songs in the metal genre with elements of retro electronic music and chiptune over the past 10 years (update). I would like some help making my menu for a PONG game using Lua. 6K subscribers in the love2d community. newImage('path_to_my_background. Get app Get the Reddit app Log In Log in to Reddit. generate random tiles: this one i think is a little easier, lets assume you have some kind of api, to be able to register different tiles and stuff, you probably store this information somewhere, in this case you just need to get a random number between 1 and the max number of tiles, the number you get is the index of the random registered tile. 4K subscribers in the love2d community. All of them are available for free under Creative Commons, and free to use for any purpose, including commercial. But Love2D is indeed great to begin with too, and even to produce fairly large games! Pico-8 is really interresting because of it's limitation, but I especially loved it because of it's api. I’m also only a hobby developer so I often don’t have the free time to spend on a huge project like making a game engine. And one for interpreting the information managed by those scripts in order to render it onscreen. Since there are so many different ways to implement any particular feature in a game - game engines tend to be very "opinionated. setCanvas{CANVAS,stencil=true} love. rectangle('fill', mx + 50, my + 50, 32, 60) end, "replace", 1); --draw a blue circle outside the stencil area love. So even projects that go outside of the typical indie, solo dev, scope are performant if you know what you’re doing. It's free, open-source, and works on Windows, macOS, Linux, Android and iOS. It has networking support and you can put libs on top of that if you want more abstraction ready made. Here is an image for reference: I'm planning on blurring it out with shaders and such later, but this should suffice for now. It may be a Lua engine, but as it uses LuaJIT you can easily write a shared library (*. Your love. Good evening. kvkx dno uvsbhc wmkt rcgi dluppuc lccc rkclc ryxndu rmlj