Gsync vsync reflex reddit. If I enable vsync in nvcp I get no split frames.
Gsync vsync reflex reddit. Vsync slows the rendering to match the display.
Gsync vsync reflex reddit you are doing it wrong, correct settings adds 1-2ms and even this cant be considered as clear input lag as most of the "delay" is frame pacing ironing. Vsync seemed to cap my FPS to my monitor refresh rate. Gsync (Detected Gsync processor built into the monitor) has lower input lag (not by much). ) *FOR ME*, I have VSYNC off and GSYNC on. If you want absolute least input lag at the cost of tearing: Vsync off, gsync off, fps uncapped. Here's Nvidia's article about reflex and system latency. I know that I should have nvidia vsync on, gsync on and reflex on but just unsure if it's worth it, especially if there's some input lag. This combination means there are a fair few more things to remember now. If your monitor is only "Gsync Compatible"- then Gsync OFF might be the better Am I right in thinking the following will give best results: NVCP: Gsync on full/windowed Vsync on Max FPS160 Diablo Settings: DLSS Quality My config was reflex = on , vsync in game and nvcp = off and gsync = on. People who think it does are using a game with reflex and have turned on reflex, reflex + vsync caps frames. Use Nvidia Control Panel, Special K or RTSS to limit the FPS. All I need is to turn on gsync and vsync on NVCP, and set low latency mode to ultra. You could try using G-Sync with Vsync and without the frame cap, so that you have Vsync when your card can output 120fps, but G-Sync will be making the slowdowns smoother. Now with Frame Generation I understood that those settings may not be right anymore, in particular enabling Vsync could generate stutter. With Vsync the game is butter smooth without it has some feeling of a 60 Hz monitor. Step 1 - Set the highest refresh rate your monitor will go, disable vsync in the Nvidia control panel enable Gsync in the Nvidia control panel and disable vsync in game. it ensures that all data sent to the gpu is the latest possible, therefore resulting in lower latency. They end up tearing near the bottom of the screen so most people don't notice. 138 are smoother but getting annoying stuttering so overall playing at 100Fps without FG is better, because i get really NO stuttering then vsync - off, very important, adds latency gsync - doesn't matter, unless you have a 600hz monitor, but even then it doesn't matter for latency max fps - 600 triple buffering - off, very importrant, adds latency Nvidia reflex - on + boosted reduce buffering: off powerful pc for the lowest input lag? fps uncapped, nvidia reflex enabled, gsync off and vsync off if you don't use gsync you should always disable vsync as well (as a solo settings it is the spawn of the devil) If you have more fps then your monitor hz you can see some tearing Problem is, if you have VSYNC on, tarkov will keep limiting and unlimiting your fps (like 72-144) every now and then. Judging by the fact that Nvidia now officially added vsync+gsync support to frame-generation in the lastest driver, I just assumed that that's the optimal use-case. Starting to think there is something with this "Gsync compatible" screen (lg 27gl83a). If you have one of the higher-end Gsync monitors that's really "Gsync" or "Gsync Ultimate", then I'd recommend giving Gsync a shot. vsync creates delay, gsync/freesync give the benefits of vsync but with nearly zero delay, its not perceivable it also makes lower framerates feel smoother as if they are higher framerates, and prevents screen tearing Gsync Vsync will only work when using vsync in NVCP, the frame cap wont engage otherwise. What's going on with Vsync is that the frames are being buffered, increasing the lag, but making the game look smoother. A game capped at 240hz with GSYNC and reflex will still have much higher input lag than a game running at 450 fps with reflex. I have a 4080. So on a 120Hz screen, set NVCP's Max Framerate to like 117fps because Reflex's frame limiter would stop it at 116fps (Reflex). REFLEX is basically LOW LATENCY MODE but more advanced and it will overwrite that NVCP setting if enabled. Otherwise, Off. Vsync definitely introduces input lag even with it's supposed G-Sync Ultimate implementation I guess you are not aware of Reflex? NVCP-forced V-sync with a Reflex implementation in-game locks the game to -4fps below max refresh rate, eliminating all of the input latency impact. If you set Nvidia to use application preference and turn vsync on in game, you end up with some really bad frametimes. A good way to check is to play a game with Reflex or use ultra low latency on a pre-dx12 game and see what it caps your fps to. screen, 3060Ti and 5600x, gaming in 2K / 2560 x 1440. I use the BlurBuster method, Gsync + Vsync and Boost automatically caps my fps, makes panning and looking around super smooth, and I don’t feel any added input lag. This adds significant latency. "hardware: independent flip" and "hardware composed: independent flip" are the good ones basically, which will allow gsync in windowed mode without using the nvidia cp's windowed gsync option -- unless you used fractional vsync with your game. Enabling Vsync in NCP gives me occationally stutters, while using Vsync "in game" seem to work better. If i turn on vsync in the nvcp the problem goes away but it also locks iracing to a hard cap of 50 fps. 7ms and average 100 fps. If I enable vsync in nvcp I get no split frames. Using vsync in nvcp eliminate tearing but add latency. If you're fine with some input lag to remove some tearing: gsync on, fps capped to your max refresh rate. This is the largest and most active CS sub on Reddit. Haven't found many threads discussing this, only a few where ppl say they got it on but I'd like more answers if possible Oh right, I forgot about that post. For DX12 games, reflex will auto cap the framerate optimally when using vsync and gsync/freesync For DX11, NVCP low latency at ultra will do this. Posted by u/Logical-Razzmatazz17 - 1 vote and no comments Gsync on, vsync on in nvidia control panel and off in game, cap framerate around 3fps lower than max refresh rate. This Subreddit is community run and does not represent NVIDIA in any capacity unless specified. ULL mode forces the sub-refresh rate cap it needs to provide the absolute lowest latency with gsync. Gsync adds 1ms of input lag on top of a frame cap. So basically, Gsync + On or Off is probably your main question. If your system is well set up to play low res and uncapped (maintaining fps above refresh rate always), you can probably switch to gsync+sync+reflex with higher graphs and your game will feel just slightly worse, still comparable. If you instead turn in game option off and force it on in Nvidia control panel, then frametimes are a LOT tighter. FG off / Gsync on / Vsync on/ no fps cap around 100FPS FG on / Gsync on / Vsync on/ Reflex on 138Fps values like it should. I would say Gsync + On if you can't stand tearing. Set Gsync On in Nvidia CPL and Monitor UI and activate vsync in game, in nvidia CPL there is a menu where you can get a Gsync indicator so you can check if everything is ok, you can also use the pendulum demo. " or even the people who do the real testing. VSYNC adds a buffer to your frames so each frame will be in sync with your monitor's frame time (refresh rate / Hz) This shoots your input delay THROUGH If you are very sensitive to tearing, turn GSYNC ON and keep VSYNC ON (in-game, not control panel) to eliminate tearing, and use REFLEX ON to mitigate the latency hit. turn it off in all games. Also, if you want to take full advantage of Gsync, cap your fps a couple of frames below 240Hz. Just try it yourself. I guess didnt understand how to negotiate the fps cap with 2 conflicting settings anf forced crash. It doesn't anymore (also, it had the negative side effect of allowing max refresh rate, which causes screen tear). You want to be using Nvidia Control Panel Vsync ON globally when you're using G-Sync so as to prevent frametime variance-induced screen tearing. Since vsync is on, reflex will auto cap the fps below the monitor refresh rate and it will be the smoothest and most So in your scenario enabling HAGS without Reflex will give you more frames to cap at 150. I have mine set 5 FPS below my refresh rate globally in the control panel so I don't have to bother with in-game fram It generally replaces vsync and adaptive sync too as those add extra latency. VSYNC - Off NVIDIA REFLEX - Enabled The default FPS cap is 400, but it auto caps my game at 157fps (8 frames below refresh rate) Smooth as butter, where as before without GSYNC I'd get 250-300fps but the game felt like dog shit, just constant stuttering/not smooth At the moment i have played gsync+reflex on. With gsync on then vsync is essentially disabled until the framerate exceeds the refresh rate. Running Gsync with Vsync off will average out slightly better input lag, like 1-2ms a fraction of the time you are playing. If instead of Gsync you select Fixed Refresh, then down at the bottom, Vertical Synchronization will have the usual Vsync options (On, Off, Adaptive, Adaptive Half, Use 3d application). Vsync isn't actually engaged when gsync is on and your fps is below max refresh. I mainly play overwatch and apex and other competitive games and shooters and have never really used vsync or gsync. Reflex only works in games that implemented Reflex. This is very good advice. Always turn off VSync in-game, let NVCP override it completely. For now because of the increased inputlag I have VSync + GSync off and put reflex on. I play games like Cyberpunk that have Nvidia Reflex enabled in game, even the Portal RTX version supports reflex. More importantly to me is getting nvidia reflex hooked up, because that will give much higher improvements in vsync scenarios. With gsync+vsync+fps cap+low latency disable, my latency was 6. Thanks for your hard work testing all of this. On my end I disable vsync entirely, and rely exclusively on gsync, it feels much more smoother Gsync will supercede vsync anyway and only comes into play when you exceed your refresh rate fps, which won't ever happen since you've set a maximum fps cap just below the refresh rate, so settings vsync on has zero benefit etc. I got less input delay with gsync + nvcp vsync + ingame reflex boost on. So i go down the rabbit hole and i read about : Rule number #3467 : The higher the fps - the lowest input lag - BUT! !! - if the gpu is maxed out above 90-95% so it’s increase latency a-lot. I think it isn't necessary you always have NVIDIA V-Sync enabled along with G-Sync, another option I tested that prevents any kind of screen tearing and that is better in terms of responsiveness (less input delay) at high FPS rates, is to enable G -Sync and limit the fr At first dont cap, turn on gsync and turn on vsync for a game that you can max out frames, see where vsync caps it, then go and add your global control panel cap and dont use vsync on game or control panel. The latter 2 may not work for games that feature Anti-Cheat. So that running games in borderless window w/ gsync won't be a problem. Note that when gsync is enabled and working then "vsync" no longer works like normal vsync, so you don't get any frame doubling or buffered frames like if you had vsync on with gsync off. exe vsync to disabled then do the following in EFT ingame settings: Disable reflex Disable VSYNC Turn on reflex+boost fps is capped to 60 in menus BUT it will have infinite cap in raid, test in offline to see enjoy the wipe Mee too! Surely those will appear later or earlier. With vsync on frames leave the front of the queue at max refresh rate speed in sync with the monitor. However with all those options turned on (Gsync, Vsync, 116 Frame Limit, Ultra Low Latency) I’ve tested Spider-Man MM with Frame Gen and Reflex On+Boost with the frame limit still being active and I can’t personally tell a difference, I then kept all those settings but turned the frame limit off and it felt the same in game, even the Yeah that's one the benefits of gsync+vsync+reflex. Vsync off in the games = fps are capped. A place for everything NVIDIA, come talk about news, drivers, rumors, GPUs, the industry, show-off your build and more. If i turn off vsync, uncap framerate or limit framerate in game it makes no difference. With Reflex, you don't need to cap FPS. Feb 11, 2024 · If using GSync, set the option that allows both Windowed and Full Screen apps to use it. As a side note, VSYNC ON in the NVIDIA Control Panel will only work for Fullscreen applications. So if you have gsync + vsync + reflex, it will put a frame limit automatically a few frames below max refresh. Do not turn on v-sync in game, however. VSYNC adds significant smoothness at a locked 170fps but running the game at 200-300fps unlocked (my new max fps whether I'm at low or high) looks juddery. I have my gsync monitor disabled, would I benefit any further with lowered input lag or smoother frames if I were to enable gsync for windowed apps at this point? Now with Nvidia Reflex, you can get lower input + a smoother experience with Gsync ON if you have a monitor that handles Gsync well. Ill give you a visual example: -GSYNC kicks in when your FPS is under your monitors refresh rate -VSYNC kicks in when your FPS is above your monitors refresh rate -GSYNC does not cause input delay -VSYNC does cause input delay -Because reflex is capping your frames, you will never go into vsync range, therefore experiencing no input delay. Yes, Reflex caps framerate for you if it knows you're using G-Sync. Turn on gsync and vsync and enjoy. Because Reflex handles that in the games with Reflex support. TLDR: V-synk ON, other frame limiters OFF. and that did not make any problem for me. As for 4, I believe you're supposed to use the in-game frame rate limiter if available, and if not, cap frame rate through the Nvidia control panel. Gsync/Freesync/Adaptive Sync - these require special monitors that are designed to alter their refresh rates in real time to match the framerates being sent out by the GPU. The reason why we use Gsync + Vsync is so when the FPS goes beyond the refresh rate of the monitor. GSYNC + V-SYNC “On”: G-SYNC reverts to V-SYNC behavior when it can no longer adjust the refresh rate to the framerate, 2-6 frames (typically 2 frames; approximately an additional 33. Set the frame limiter in game to 117 (for me with a LG C2 TV as my pc monitor) I have 0 issues. My friend thats got a non-gsync screen (but higher refresh on screen, but slower computer) can use vsync OFF without any problems - and with that Reflex ON. I get tons of screen tearing in games with GSYNC on with my RTX 4090 and the only thing that fixes it is turning on VSYNC in-game. If i turn v sync on in game I still have pretty consistent tearing. Also, when dropping Vsync to 50 percent or 30 percent in game, also make things stutter (often still with good fps). I have 144hz and 240hz gsync monitors, both have the same problem with gsync on or off. Then for games that support reflex, like valorant, turn on reflex to on+boost. Cant understand how things really works. With gsync+vsync+fps cap+low latency enable or ultra, my latency was 6. Just trying to make sure I’m not missing anything. Vsync slows the rendering to match the display. You keep vsync on to sync those frames. same with you. VSYNC on + reflex helps with tearing with a gsync monitor at a lower cost than normal vsync. Firstly, apologies for yet another question about gsync/vsync! However I can’t wrap my head around why if you look at the bottom right stats it states the input latency as to being so high when vsync is turned on even tho the gpu is only using 87-90% load… Which drops to 80°C when I cap it at 144fps, which is the HZ of my screen and it's plenty for me. FPS is equal or below refresh rate? Enable gsync/freesync. No problems with reflex and frame generation so far with exception of red engine games but FG in those is broken regardless for me (dual CCD Zen4 issue, CDPR knows and promised a patch some time ago). A guy on YT tested the two above settings and they have almost identical latency. Just keep in mind this method will result in slightly higher latency than just letting your FPS run uncapped with NVIDIA Reflex enabled. The comments are somewhat mixed, so I would suggest just testing what feels and looks the best. Vsync fast is not really useful for you. Even turning RTSS limit off it still is stuck to 138fps. My 165hz max range is 158 but it probably varies monitor to monitor. Locked at 50fps. And the game runs so much There is no vsync lag when using it with gsync. Vsync on w/ Gsync means you will never see screen tearing but you still want to cap fps 2-3 below your refresh rate so regular Vsync doesn't take over. So I use Vsync to not burn my laptop, my question is, should I use Nvidia reflex on top of Vsync to reduce the latency caused by Vsync or will be a weird interaction between both techs? Before 4090 and Dlss Frame Generation I used to follow the Gsync best practices: Enable Gsync, enable Vsync in Nvidia Control Panel, limit Fps to monitor refresh-3. Settings i use: Vsync on in nvidia panel, vsync off in game, gsync on, reflex on, fps_max 0. Oct 5, 2024 · Nvidia Reflex is a kind of frame limiter that is an exception and doesn't break frame timings. All setups have reflex on. Any settings in Nvidias Control panel to change? 144hz Gsync comp. GSYNC/VSYNC- This will vary for everybody (as in what works with your setup and what does not. Reply reply Well, I don’t see why I would write plain lies just for fun but I just tested Gsync and Vsync on in NVCP Latency “reflex” off. Yes for 1 and 2. If you turn on the driver arms and wheel stuff you can see the lag in real time. So 237fps, compatible with Gsync + vsync + low latency mode on the nvidia panel. Also tested in Black Ops and same result as Fortnite. For starters, Nvidia reflex overrides Ultra Low Latency Mode. My display supports freesync/gsync compatible so I turn GSYNC on in my monitor settings and in the NVIDIA Control panel. I read about Gsync+Vsync and so I started doing changes in Nvidia Panel. currently my system is 7700xt, and i got tearing again so i tried to turn freesync on but it was Gsync (+vsync on +ultra low latency in NVCPNL) is so good that I can't really not use it anymore. Test a Reflex game how low it caps it for you when you have NVCP VSync + G-Sync, and set Max Framerate limit in NVCP to +1 above it. Pinball FX3 is another title that still stutters but does it less if Vsync is off in the Nvidia panel. In addition, MS Hybrid-based laptops do not support VSYNC ON. I've noticed that I can avoid screen tearing while keeping vsync off simply by playing in borderless windowed mode. g. Usually vsych has additional latency but his testing didn’t show that: Nvidia says the correct way to use gsync is this way (this is from nvidias mouth, not mine) Enable vsync in the nvcp. I currently have G Sync on with Vertical Sync and Maximum Frame Rate set to 117fps for my 120hz panel in the Nvidia control panel. I tried to to fix it but i think you cant and it is just a "feature" of my panel. However, vsync will be applied above your max monitor refresh rate if you have gsync, so no need to override any vsync setting on a game from the Control Panel for me. i did the gsync and vsync fully setup as instructed through blurbusters and it honestly just feels worse than just gsync and keeping everything uncapped granted my pc can pushout a high stable refresh rate so idk if thats why. Unlike G-SYNC + V-SYNC “Off,” G-SYNC + V-SYNC “On” allows the G-SYNC module to compensate for sudden frametime variances by adhering to the scanout, which ensures the affected frame scan will complete in the current scanout before the next frame scan and scanout begin. On a 144Hz monitor Reflex caps to 138, on a 240 Hz it caps to 225 I think, as fps fluctuates more the higher you go. Vsync on in any games = no cap. And dont use ingame vsync which does this. In warzone my fps will move from 180 to 210~ or higher, so reflex helps reduce input lag in this scenario. Vsync by itself is still subjective to stutters. Battle(non)sense has a great video if you'd like a more in-depth technical explanation, but basically, rendering gameplay is a sequence: you do something, then the CPU takes your input and does something, then the GPU takes that input and does something. only thing that eliminate tearing was the vsync on the cs2 option. I personally have reflex disabled in Valorant, but have reflex enabled in call of duty warzone. Settings in NVCP: Gsync on Vsync on Max fps capped 140 Reflex boost inside the game. thats what it does when gsync is enabled with vsync onit certainly doesn't override gsync without vsync on there is tearing because all games vary wildly with realtime fpsif a game is running at 40-45 fps there may be 140 170 fps spikes or even 5fps lows in realtime (panel vsync default) Gsync if possible, Activate reflex in game vsync in game off is the game going over the refresh and not limited by Low Latency / Reflex, then limit with the in game limiter ( -7 the refresh is a good conservative number, it could be less if there are no tearing or stutter) FPS is above refresh rate and very rarely dips below? Disable gsync/freesync/vsync. 7ms and 105 average fps B) Reflex or reflex boost on in game, vsync on in NVCP and no cap as reflex handles the cap for you. Gsync on full/windowed Vsync on Max FPS160 Diablo Settings: DLSS Quality Vsync Off Reflex On (or is boost better?) Ingame FPS limit off Assuming no need to use frame gen? D4 seemed pretty smooth for me in beta but want to make sure I’ve got things set optimally. Or if you don't mind tearing, set VSYNC OFF, and you get better FPS and lower latency. If you don't care about high input lag input lag and want absolutely no tearing: Vsync on, Gsync on. (Best results, i did The test most once time) With gsync+fps cap my latency was 6. I also read that is suggested to set max fps limit to a threshold that you're sure enought reaching thoughout gaming (e. So gsync+vsync+framerate cap below your max refresh rate around 5 fps but it depends on your refresh rate. Disabling Vsync lets rtss do its thing and gives my locked Even if your have Vsync set to on, Vsync only engages when your fps hits the refresh rate of the the monitor. So they enable gsync, then enable vsync and see a capped framerate, but they already had reflex enabled, it's reflex + vsync that is capping frames (138 on a 144hz monitor and 224 on a 240hz monitor) By software gsync do you mean freesync translated to gsync? That thing don't exist, there is no such thing as Freesync translated to G-Sync. VSYNC - Off NVIDIA REFLEX - Enabled The default FPS cap is 400, but it auto caps my game at 157fps (8 frames below refresh rate) Smooth as butter, where as before without GSYNC I'd get 250-300fps but the game felt like dog shit, just constant stuttering/not smooth So, if you enable Vsync on a 60 hz monitor, the GPU will try to limit itself to 60 fps to match to reduce tearing and ghosting effects on the images. . I liked gsync+vsync+reflex but i noticed that my monitor flickers on some spots, it isnt much but it is little bit annoying so i turned vsync off. This is the general rule of thumb. Gsync indeed adds some slight input lag but reflex on the other hand lowers it. But todays up date has bugged something out vsync no longer caps my fps to my monitors refresh rate Plus people figuring out that capping ~3fps below max refresh rate with Gsync kept the Vsync part of the Vsync setting from kicking in, giving all the benefits of Gsync, but without the input lag hike whenever you hit max refresh rate. All my games work totally fine with 0 flickering. With GSYNC display, if you don't want tearing, set VSYNC ON, and Reflex automatically cap FPS slightly below refresh rate. VRR on it's own doesn't smooth out this kind of timing issues. Gsync (and VRR) are designed to completely replace vsync. Low Latency is on Ultra. It doesnt limit your fps when you do the following: In nvidia driver 3d settings set escapefromtarkov. fps at least 3 frame less than the max gsync's functioning. The point of VSYNC with GSYNC enabled is to eliminate tearing and while VSYNC typically adds additional latency GSYNC effectively nullifies that so there’s no real reason to disable it. It will, however, have the occasional screen tear. if the game runs at 200fps and monitor is only 144hz then Vsync kicks in and lowers it back down to 144fps and wont let it go above, but when the FPS is lower then the 144hz Gsync keeps the GPU and Monitor in sync again. the input lag is crazy at 60Hz Gsync (Detected Gsync processor built into the monitor) has lower input lag (not by much). Get the Reddit app Scan this QR code to download the app now. The Max frame rate is 141 FPS. if I set 141 max fps in nvcp, gsync on, and with vsync off in nvcp I still get split frames. Hey guys I turned on GSYNC, reflex and vsync on last night was buttery smooth. com], you can get the best of both worlds: no tearing (if your FPS is below your refresh rate), and no V-SYNC latency. the entire way reflex works is to dynamically and constantly “cap” your framerate to slightly below what your gpu can actually handle processing, so that it stops pre rendering frames based on old frame data. Freesync is a proprietary VRR implementation that only AMD can use, others can develop their own solution working with standard like DP Adaptive-Sync or HDMI 2. Gsync Vsync will only work when using vsync in NVCP, the frame cap wont engage otherwise. It seems that NVidia gpus struggle with that, hopefully we will get a fix for that soon. However, if you have a variable refresh rate display, like an NVIDIA G-SYNC monitor www. HAGS was enabled to help produce more frames for the Vsync modes, you will have less latency with HAGS disabled if your just using reflex on. Everything feels smooth in fullscreen even without vsync, but its so annoying to alt tab in fullscreen, plus almost every pro player plays in bordless so I don't think this is an issue. Read the linked blurbusters article posted by u/ojp2018 on why this is the best way to set gsync up for a better understanding. If your monitor is gsync compatible the BEST thing you can do for stable frame time and little to no input delay would be to enable gsync and vsync in the nvidia control panel, and then in game enable nvidia reflex low latency. My lunch properties being +fps_max X. But todays up date has bugged something out vsync no longer caps my fps to my monitors refresh rate Gsync on Vsync on in control panel then reflex + boost in game. It will cap your fps for you and the boost part of reflex is the same as prefer maximum performance in power settings. for now i've set max fps to 120). Set NVIDIA Vertical Sync to either Fast or Adaptive and see which works best for you. This is where you would disable HAGS and enable Reflex for lowest latency. So with Gsync you want Vsync on in NVCP (this is due to some games having spotty vsync implementations) and a frame rate cap at **at least ** 3 fps under refresh rate (some gsync compatible monitors require a lot more than 3, you can use the NVCP frame rate cap has its been updated to be comparable to RTSS If the frame limiter in the NVCP is enabled and configured below the monitor refresh rate, it mean that gsync will be active 100% of the time, and vsync will never actually be used. i don't recommend using fractional vsync (cause, then again, fractional vsync can break VRR/gsync and The mechanism by which Reflex reduces input lag is by essentially behaving as an extremely effective framerate cap. Edit: I turned off frame cap since Reflex caps the frame to 138, per your guys’ recommendation. The Monitor Technology is Gsync. At the moment i have played gsync+reflex on. FPS always above 250 if uncapped. VSYNC is the poor man's variant of GSYNC or FREESYNC. Others do benefit from either using the internal limiter or the NVCP one. For G-SYNC gamers who don’t want to tear, keeping VSYNC ON while using NVIDIA Reflex or NVIDIA Ultra Low Latency Mode, will automatically cap the framerate below the refresh rate, preventing VSYNC backpressure, eliminating tearing, and keeping latency low if you become GPU bound below the refresh rate of your display. Vsync kicks in when you hit your max refresh so you want to avoid that. In the game only Directx 12 (I changed recently, at the beginning it was a big lag, but after a while playing the game it stops pressing because I believe it renders everything in Directx 12 and stores it in the chace, and then the game became incredibly more So i've set up G-Sync According to blurbusters. I leave LLM off and I do frame-rate limits on an individual basis (so globally off). With that being said. No need to set a cap anywhere with that recipe. In overwatch I have the fps cap ingame set to 300 as this is about as high as I can consistently get and nvidia reflex enabled + boost. Vertical sync off in game settings. But if you don't notice any tearing (or don't care), you should keep vsync off for best latency. VRR + VSync + Cap FPS 2 to 5 FPS below monitors maximum refresh rate (the higher the refresh rate, the greater you should cap below it, start with -2 at 240Hz). The monitor is working on 144Hz( checked) and I have a second small display that shows details from AIDA64. VRR is on. 2ms @60 Hz You should turn Vsync OFF in game, turn both Gsync/Vsync ON in the Nvidia Control Panel for the best results, then experiment with the ultra low latency mode to see if like how it feels. Reflex takes precedence over NULL, but the only issue is that reflex isn't supported in every game. Turn off any external fps limiter, gsync + reflex combo limits fps couple of frames below your monitor refresh rate I fixed my issue which was caused by a conflit created by Gsync+Vsync+Reflex which behaviour limit fps automatically ( like the old Refresh rate -3 fps cap). In the end its unnoticable. Generally the rule of thumb is to turn Reflex on where available, or to set up a framerate limit in game that you can always hit and that's a few fps below your max refresh rate (so that you get consistent frametimes, keep the render queue empty and don't ever engage regular vsync). Gsync on - monitor frame rate adjusts to match the renderer. 240 Hz monitor, 3070ti and about 350-400 fps. Vsync on in NVCP only caps frames to your monitor refresh rate. Both run much better. I think the bottom one can do 75 without tearing on Gsync without needing a frame limiter, but if you ever fall under the cap it might stutter/tear bad. 7ms and average 110 fps. vsync fast + gsync + reflex on. The difference what llm ultra does with fg and latency is clear as day. But then I started to read the article by Nvidia on how to reduce lag, a guide to system latency and it states: Test a Reflex game how low it caps it for you when you have NVCP VSync + G-Sync, and set Max Framerate limit in NVCP to +1 above it. When in use on my end it auto-caps my framerate to 153 on my 16 Double buffer vsync can still end up with up to 6 frames of input lag, I suspect it's due to the render queue being a separate mechanism from vsync. Or check it out in the app stores Depends if you use the reflex with gsync and vsync it caps below There is still tearing with a frame cap and gsync because frame caps aren't perfect and still let ~5% of frames in above the refresh rate, those all tear. When vsync is on along with low latency mode set to ultra or reflex turned on, your framerate is automatically capped below max refresh. GSYNC has good input lag compared to regular VSYNC. Gsync is on in nvidia control panel. If you enable Reflex, vsync, and gsync together and your frame rate is allowed to hit your monitors refresh rate you’ll have the same input lag as reflex off. If u have gsync + vsync + reflex on there is no need to cap your frames because it will do it for u. I have GSYNC ON + VSYNC ON. The guide goes into details about this. As long as Max Framerate is higher than what Reflex wants, you are good. G-SYNC + V-SYNC “On”: This is how G-SYNC was originally intended to function. I've tried: - Switching the HDMI cable to the one that came with my Series X -Turning VSYNC on in NVIDIA control panel Global Settings -Lowering refresh rate to 119Hz This is driving me nuts. Turn on vsync and gsync Set max frame rate to 3 under screen refresh rate Set low latency mode to on and when available in game turn on reflex which will override this setting That l seems pretty straightforward but I've seen multiple threads here while searching saying don't turn on low latency mode so I'm curious about that mainly. For Frame Generation as far as i know you have to use Reflex. setting your in game frame rate limit as shown above will remove all screen tearing and provide a flawless visual experience. I don't know why, but based on my experience vsync must play a crutial part of utilizing gsync. On Nvidia profile you can also enable more detailed debug messages. disable vsync ingame, with nvidia vsync + gsync + low latency ultra + fps_max 0 the game is smooth and no First you have to use Vsync ON + Gsync ON and Limit 3fps under your max refresh rate, so 117fps Reflex is capping a little but lower to stay in the Gsync range. With FG on you cant set Reflex to Off Only thing I force is the frame rate limit which is 150 but your idea on keeping your FPS paced on multiple of 60 is good I think. If the game doesn’t have reflex just cap in game or what ever you prefer. Vsync + gsync nowadays ensures all steps necessary to have gsync work properly, no added latency and plays nicely with frame generation, so what the hell are you talking about "no added value". Please review the topic once more and understand that I’m using this best practice from a time where Reflex wasn’t even a thing. Gsync(Same thing as Vsync) adds noticeable input delay. Modern Gsync with Vsync does not appear to be working without additional input lag. Enable gsync in the nvcp. Because inputs are sampled every second. Reflex+ Boost is in the game. Using llm ultra gsync+vsync latency reduction work awesome. Set NVCPL limit above reflex limit so for example 118 on 120hz, reflex limits to 116. VSYNC has to be enabled when you want to use Gsync/Freesync and FPS capped to three frames below the refresh rate. Enabling gsync adds about 1ms of input lag, so nothing. Vsync off - Gsync and vsync can’t be active at the same time, regardless of whether you have the settings both on. My monitor is 240hz 1440p btw. Gsync reduces tearing that vsync would solve, while also getting rid of stutter and less latency After gsync is enabled, it should work down to 48fps depending on your monitor. But if you aren't frame capping then you'll have 3-6ms more input lag going from 300fps to 141 fps, that's with reflex, without reflex you could be decreasing input lag by using an fps cap dye to keeping the render queue empty. Vsync NEVER activates because of the automatic fps cap, so only GSYNC is active. Vsync in the game is off. Not to mention that the latest Nvidia driver added support for ULL mode in DX12 titles now, too. If I turn on Reflex things start to stutter (with or without Vsync). The Samsung G7 Odyssey to be exact And you shouldnt be caping with Reflex and/or DLSS3. The cpu frame sync probably get over written by reflex but not the gsync+vsync latency reduction feature. Thats for example in Dying Light 2 the case. Using VSYNC on Fast, fixes this, but I'm not sure gsync properly works that way? TBH, playing games with gsync, never made my games look smoother? Yes, there is no screen tearing, but that's all I guess. Hate screen tearing regardless of FPS? Enable gsync/freesync. This has been my setup for years and I have rarely had an issue. That's why you need to cap your fps below the monitor refresh rate with gsync, so as not to engage Vsync. To avoid screen tearing, make sure your refresh rate is much higher than your FPS cap. ( Gsync Fullscreen, Vsync on in Control Panel, RTSS 141 FPS cap ) but as soon as i turn on vsync in Control Panel my Framerate is limited to 138fps and not my set limit of 141 fps. I had never have any issues with this setup with cs go and cs2 . With LLM on Ultra, NVIDIA set it to 138; the ''standard rule'' wants max. only use nvcp vsync + gsync + reflex The game is bugged and suffers from bad frame pacing so vsync is mandatory to spread the frames to all monitor refresh intervals, without vsync you see only a fracture of all frames what causes low hz feeling as only some refreshes show a new gemerated frame. (assuming your GPU can maintain this under load) When both Reflex and HAGS are enabled your more likely to get FPS drops due to the added load of HAGS. nvidia. In valorant, my fps never moves from my 230 cap so I leave reflex off because I prefer the smoother gameplay. If you want a "set it and forget it" experience, turn gsync on for windowed and fullscreen, vsync on in nvidia control panel, and use RTSS to cap your refresh rate to 141. Set a temp limit to your card via msi afterburner and it will NEVER reach that temp. It was really bad in Supergiant games (Hades, Pyre) and in new flight simulator which does some weird Vsync thing even with vsync in game off. Fucking Samsung Here is how it actually works (assuming gsync is on): in DirectX there is a frame queue where finished frames are entered at the back and every monitor refresh cycle the one at the front is displayed. Vsync should be forced via the drivers and disabled in-game. If you want to use Vsync I would recommend using Gsync + Vsync combination as it provides Vsync visual quality with lower latency. i used rtx 3060ti, i got tearing so i turned compatible gsync on but that was useless. It doesn't really matter if you enable or disable in that case. That's the intended behaviour, but there's no accounting for weird things games might do with the vsync setting, especially old games. I would also recommend gsync/vsync where possible. It feel like native 120fps now. You have to keep in mind that the feel is different for everyone. Off blurbusters's recommendation, I have Gsync On and Vsync On in the Nvidia Control Panel, have Vsync Off in game, and cap my FPS in game to 141. 1 VRR like NVIDIA did with G-sync Compatible So first i run uncapped fps with no Gsync/Vsync And get about 260 fps on 165 hz monitor (no noticeable tearing) - but my gpu usage is almost 100%. Thats why with vsync the game runs much smoother without 60hz feeling, default frame times and pacing are absolutelly wrong and broken. Felt no imput lag also my fps is between 300-400. I might try it again and try to get used of it. Other games simply don't need a frame rate limit - they are perfectly responsive and smooth without. If you are gaming in windowed mode or on one of these laptops, and want to utilize G-SYNC + VSYNC + Reflex mode, use in-game VSYNC. Reflex improves input lag when GPU bound (but it doesn't make it worse when CPU bound, so it should always be on). Games where reflex isn't supported, NULL would be in effect and limit the fps. If your gsych on reflex on and vsych off then yes cap a few below refresh rate. Idk about 3. C) Ultra low latency on in NVCP vsync on, no cap, no reflex. Here’s a good video where all the different combinations of settings/configurations are tested. I got a g-sync monitor, but I'm unsure if it's better to have it off or turn it on. Nvidia Reflex auto-caps a bit under the refresh rate max, as it's also a latency mode like "Ultra Low Latency", and works in tandem with G-Sync to maintain G-Sync Range. If you enable gsync and vsync in a game and stay below your max refresh, vsync is not adding any input lag, only when you hit max refresh. Vsync and Gsync are on. i didnt feel the input lag, delay. Would appreciate further tips if there are any. smebi pmul wtm moydsmu nryjinh tioahfc dgxz eqf xbetmzr ull